Wednesday, July 09, 2008

Gamebryo / EGT updates

As Product Manager for 3D engine Gamebryo, it probably makes sense for me to -- at least every once in a while -- summarize what's happening on that video game front.

Aside from our recent release (was it just over a month ago?!), we're not standing still.

Here's what's happened in just the last few days (I'm too lazy to go back through the whole month right now).

On the games front, there are a few titles with recent movement from that long list o' titles I posted for this year alone.

Notably, this week (today) sees Gamebryo-powered title Sid Meier's Civilization Revolution hit store shelves.

There's also a little Gamebryo-powered offering from Google (Lively). It's for Google to talk about, but there are number of online interviews where Google mentions the Gamebryo engine.

Emergent is also good about technology partnerships -- we understand we can't build everything, and we're sensitive to our licensees' investments in other middleware. More than just "paper partnerships", our partnerships are generally tech integrations available out-of-the-box (or via easy download) that let you leverage other top-tier games middleware in a powerful way.

Updated integrations include Audiokinetic's awesome Wwise audio pipeline offering, compatible with Gamebryo 2.5.

Then there's Aristen, a new company with a special effects sequencing tool. There launch press release was earlier than I expected, but it has a nice plug for Emergent.

Finally (at least on this) we released our first Allegorithmic ProFX integration with Gamebryo. Massive procedural textures, itty bitty compressionables. Yum.

Good stuff -- more to come shortly.

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