I'm a Gamer by day and night, and a video game studio owner ... also by day and night. This is my gaming blog.
Saturday, June 18, 2011
X-Men: Destiny and Silicon Knights
My last post about next year's Transformers MMO linked to a post of mine from years ago about my ideas for the same type of game.
I also noticed in that same post that I'd want someone like Silicon Knights to do a "Too Human take" on licensed fare, and apply their "engagement theory" game design to established IP properties. (There's a nicely done video on their site that explains what they mean by their philosophy of game development).
Fast forward 5 years, and we've got an IP I dig (X-Men) getting the SK treatment in the form of the Activision-published X-Men: Destiny.
Sure, maybe the above is just a well-funded, slickly cut-together E3 trailer, but I'm genuinely stoked about the combinatorial potential of this game.
There's a high bar set by Raven Software's X-Men Legends games, and I'm hoping this new title is the same caliber.
Transformers Universe MMO
Nice -- Hasbro and Jagex Games Studios (RuneScape) announced the new Transformers Universe MMO at this year's BotCon.
It seems to take an aesthetic page from the Transformers: War Within comic series (and the under-appreciated Transformers: War for Cybertron game).
Wonder if they can take any game design notes from me?
(Seriously, I haz good ideaz.)
Game teaser and character design videos are below.
It seems to take an aesthetic page from the Transformers: War Within comic series (and the under-appreciated Transformers: War for Cybertron game).
Wonder if they can take any game design notes from me?
(Seriously, I haz good ideaz.)
Game teaser and character design videos are below.
Subscribe to:
Posts (Atom)