I'm a Gamer by day and night, and a video game studio owner ... also by day and night. This is my gaming blog.
Saturday, June 18, 2011
X-Men: Destiny and Silicon Knights
My last post about next year's Transformers MMO linked to a post of mine from years ago about my ideas for the same type of game.
I also noticed in that same post that I'd want someone like Silicon Knights to do a "Too Human take" on licensed fare, and apply their "engagement theory" game design to established IP properties. (There's a nicely done video on their site that explains what they mean by their philosophy of game development).
Fast forward 5 years, and we've got an IP I dig (X-Men) getting the SK treatment in the form of the Activision-published X-Men: Destiny.
Sure, maybe the above is just a well-funded, slickly cut-together E3 trailer, but I'm genuinely stoked about the combinatorial potential of this game.
There's a high bar set by Raven Software's X-Men Legends games, and I'm hoping this new title is the same caliber.
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