Thursday, May 29, 2008

Character creation randomizer

I like character creation mechanics in games.

I like having a unique character, and the option to customize the way I want to, if I have the time and / or inclination.

What I don't like is having to take the time when I want to jump in and play, but not be stuck with the canned Space Marine 2099.

So, Devs? Can you please add a character randomizer? I've been able to roll random characteristics in table-top gaming for ages. Please grant me the virtual equivalent.

Thank you.

Wednesday, May 28, 2008

Dipity Timelines

I discovered Dipity.com's (you gotta love 2.0 naming) timeline generation tool.

Here are my game-related timelines:
The timeline implementation is a bit rough, but it's around 70% of the timeline mashup I was building myself, so I'm all for someone else building and maintaining it. And I've made requests for things like reverse chronological sorting, color-coding different feeds, a hierarchy model for promoting / minimizing timeline entries, "timeline includes", tag sorting / viewing, and so on; here's hoping.

Interesting. This post itself will show up in the first two timelines. Clicking on it will open the post. Clicking on the links will open the timeline. Ad nauseam.

Monday, May 26, 2008

PS3 vs. Xbox 360 graphics leg wrestling tourney

GameSpot.com has a feature comparing the graphics of the PS3 and Xbox 360 through specific games (Assassin's Creed, Half-Life 2, Grand Theft Auto 4, Call Of Duty 4, Burnout Paradise, Rainbow Six Vegas 2, Need For Speed Pro Street, Madden NFL 08).

Console fanboys are going to say their console won regardless of the comparisons, and the upshot is, really, you should go with the console(s) that have the platform-only game(s) or deepest library that meets your needs.

Tuesday, May 13, 2008

Games are coming, color me stoked ...

The Microsoft Xbox 360 Spring Showcase Round Up and Electronic Arts's Spring Break Games Day are overlapping, and those two events plus some other announcements have me excited. (And thank you, kotaku.com, for giving me an all-in-one link source.)