I was excited about TimeShift. Then I played the demo, and badmouthed it.
My, how things change.
With Atari fire-selling the Sabre Interactive-developed title to Vivendi Games, and Vivendi intelligently stopping the release of the game to polish (but not kill) the title, it looks like we may have a great game on our hands, with an innovative, non-Blinx, non-PoP use of time.
Check out the new "TimeShift: One Man Army" hi-def game trailer (not game play, I'm sure, but it shows the concepts off nicely). Even better, watch the interview with Senior Producer Kyle Peschel, where he (A) acknowledges he wishes the original demo never happened, and (B) talks to what sets TimeShift apart -- analog art input and damage persistence among them (and among my favorites).
No comments:
Post a Comment