Sunday, June 17, 2007

Happy Father's Day!

Gamasutra is running a timely feature, "What Father's Day Means To Game Developers". OK, it's not so much a feature as industry folks with family responding to how having kids influences their work, and what they're currently playing as a family.

There's some good stuff from game folks who are making use of their built-in age and gender demographics. From a less utilitarian perspective, it's obvious to see families inform game creator's motivation and passion for their craft, making it more than "just" a job.

And if you're looking for a Texas connection, there are interviews with Michael Sellers (CEO and Chief Alchemist) over at Online Alchemy; Dan Magaha, a producer over at NCSoft Austin; Rob Fermier, who's a programmer, Ensemble Studios; and Erik Doescher, lead designer and artist at Gearbox Software.

See? Topical and regional. That's a free twofer.

Happy Father's Day.

Don't miss Gamasutra's other Father's Day offering, "How Killing People With My Dad Improved Our Relationship".

Oh, and for those completists amongst you:

  • "Tom Henderson -- Game Designer, Between gigs" is, I think, a Senior Game Designer over at Heavy Iron Studios/THQ.
  • The "free, side-scrolling shooter on Xbox Arcade" mentioned by Wolfgang Engel from Rockstar San Diego is the Microsoft intern project Aegis Wing.

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