Adam Creighton, Computer and Video Gaming

I'm a Gamer by day and night, and a video game studio owner ... also by day and night. This is my gaming blog.

Monday, September 11, 2006

AGC: Austin Game Conference 2006 Summary

Here's a one-stop shop for all of my Austin Game Conference posts for last week:
  • Austin Game Conference prep
  • AGC Day 1: Keynote (Rob Pardo, Vice President of Game Design, Blizzard Entertainment, Inc.)
  • AGC Day 1: Keynote: Charles Deenen, Sr. Audio Director, Electronic Arts
  • AGC Day 1: PS3 EU launch delayed
  • AGC Day 1: Inside the Voice Actor's Studio: Writing Dialogue for Actors
  • AGC Day 1: Re-Thinking Service Offerings
  • AGC Day 1: Improv for Writers
  • AGC Day 2: Thoughts from yesterday
  • AGC Day 2: More thoughts
  • AGC Day 2: Keynote: Jon Landau Producer; COO Lightstorm Entertainment
  • AGC Day 2: Writing Comedy for Games
  • AGC Day 2: Hollywood and Videogames: A Marriage Made in Hell?
  • AGC Day 2: "New Frontiers in Digital Acting. A BioWare Perspective"
  • AGC Day 2: Michael Dell "Fireside Chat"
  • AGC Day 2: Official Afterparty
  • AGC Day 3: Pre-Keynote
  • AGC Day 3: Keynote Vernor Vinge
  • AGC Day 3: "Moving Beyond Men In Tights"
  • AGC Day 3: Financing Choices for Start Up Game Companies
  • AGC Day 3: "Digital Distribution Revolution"
  • AGC: Additional thoughts and opinions

I saw that there's also a summary of the AGC sessions and events over at Gamasutra.com, but I've noticed a bunch of errors in the stories, so tread lightly (like I'm one to talk).

Posted by Adam Creighton at 8:15 AM
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