- Austin Game Conference prep
- AGC Day 1: Keynote (Rob Pardo, Vice President of Game Design, Blizzard Entertainment, Inc.)
- AGC Day 1: Keynote: Charles Deenen, Sr. Audio Director, Electronic Arts
- AGC Day 1: PS3 EU launch delayed
- AGC Day 1: Inside the Voice Actor's Studio: Writing Dialogue for Actors
- AGC Day 1: Re-Thinking Service Offerings
- AGC Day 1: Improv for Writers
- AGC Day 2: Thoughts from yesterday
- AGC Day 2: More thoughts
- AGC Day 2: Keynote: Jon Landau Producer; COO Lightstorm Entertainment
- AGC Day 2: Writing Comedy for Games
- AGC Day 2: Hollywood and Videogames: A Marriage Made in Hell?
- AGC Day 2: "New Frontiers in Digital Acting. A BioWare Perspective"
- AGC Day 2: Michael Dell "Fireside Chat"
- AGC Day 2: Official Afterparty
- AGC Day 3: Pre-Keynote
- AGC Day 3: Keynote Vernor Vinge
- AGC Day 3: "Moving Beyond Men In Tights"
- AGC Day 3: Financing Choices for Start Up Game Companies
- AGC Day 3: "Digital Distribution Revolution"
- AGC: Additional thoughts and opinions
I saw that there's also a summary of the AGC sessions and events over at Gamasutra.com, but I've noticed a bunch of errors in the stories, so tread lightly (like I'm one to talk).
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